Scalable iOS app design

From idea to App Store and more

Designed a native iOS mobile app for the gig economy to discover, download, and love.

See it in action.

VISIT SITE
iOS app in motion

Putting an iOS product in the palm of gig worker's hands.

Role

  • User Personas
  • UX Design
  • UI Design

Tools Used

  • Figma
  • Adobe CC
  • Sketch

The Team

  • Content Strategy
  • UX Designer

Duration

  • Content Strategy - six months
  • UX - Four months
  • UI - Two months

Key Contributions

  • Project Management
  • Concept Ideation
  • Prototyping
  • Competitive Research
  • User Research

Process

1

Research

Facilitate research-informed decision making.

2

UX Advocate

Participate in collaborative team meetings to explore and define product vision that balances customer needs with business goals, market viability, and feasibility.

3

Product Development

Create user scenarios, user journey, wireframes, high-fidelity UI designs and prototypes throughout the full cycle of the product development process.

4

Feedback and Iteration

Intake feedback and advance designs to address function and useability.

5

Support Engineering

Coordinate with engineering team to develop iOS application

mobile app features
Bastyr-User-Experience

Functional designing

Visual consistency of design elements such as colors, buttons, and labels meet functional continuity.

VISIT SITE
Illustrations
Intuitive interface

Schedule designs

Managing gigs is made easy with the touch of your fingertip using our intuitive interface.

VISIT SITE

Brilliant design and creative execution.

UX approach to building a social media strategy